Ansorus is a 2D action platformer and the first game I ever created—born during a student project in my bachelor’s degree.
You play a young boy betrayed by his mentor, now forced to fight through a world twisted by sin.
Each level is shaped around one of the seven deadly sins, each boss a reflection of its corruption.
Switch between two battle systems—fast-paced top-down combat and a tense reaction-based mode—as you push forward through your former master’s domain.
Vengeance is never simple.
But neither is forgiveness.