Prism is a atmospheric horror shooter set aboard a broken space station drifting in the void.
You wake up alone on a broken space station. The alarms are blaring. Something has gone horribly wrong.
Armed and uncertain, you fight your way through twisted corridors and creeping shadow creatures, searching for one last way out: the emergency shuttle.
In the dark, light is survival.
Prism was created during the very first official Game Jam hosted by our university—and it ended up winning first place. It was built in just a few days as part of the GameDev Team, and it remains one of my favorite small projects. It taught me how much atmosphere, tension, and emotion you can create with limited time and simple tools. Prism was where I first realized how much I enjoy making games that feel something.